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Networking in C++ Part #4: MMO - Designing Passivity

Duration: 38:59Views: 50.5KLikes: 2.3KDate Created: Feb, 2021

Channel: javidx9

Category: Science & Technology

Tags: pixelgameenginegame enginec++gamelearningolc::pixelgameengineolcconsolegameengineonelonecodercommand promptbeginnertutorialone lone coderasciiprogramming

Description: In this video I look at how we treat the client as a passive observer of the ongoing game simulation. Thinking in this manner trivialises the interactions required for the MMO game. Source:github.com/OneLoneCoder/olcPixelGameEngine/tree/master/Videos/Networking/Parts3%264 Patreon: patreon.com/javidx9 YouTube: youtube.com/javidx9 youtube.com/javidx9extra Discord: discord.gg/WhwHUMV Twitter: twitter.com/javidx9 Twitch: twitch.tv/javidx9 GitHub: github.com/onelonecoder Homepage: onelonecoder.com

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