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  • Designing AI Allies - How Games Create Great Party Members and Companions ~ Design DocDesign Doc12:38Feb, 2019322.6Kbackgroundvideo thumbnail for: Designing AI Allies - How Games Create Great Party Members and Companions ~ Design Doc
  • Good Design, Bad Design Vol. 9 - The Graphic Design of Animal Crossing, Resident Evil 2, and MoreDesign Doc20:23Apr, 2020197Kbackgroundvideo thumbnail for: Good Design, Bad Design Vol. 9 - The Graphic Design of Animal Crossing, Resident Evil 2, and More
  • Good Design, Bad Design Vol. 8 - Analyzing the Graphic Design in Cuphead, Jackbox, and MoreDesign Doc17:05Jan, 2020211.7Kbackgroundvideo thumbnail for: Good Design, Bad Design Vol. 8 - Analyzing the Graphic Design in Cuphead, Jackbox, and More
  • Boss Battle Design Vol. 3 - Okami, Sonic Mania, and what's wrong with Zorah MagdarosDesign Doc15:39Dec, 2020127Kbackgroundvideo thumbnail for: Boss Battle Design Vol. 3 - Okami, Sonic Mania, and what's wrong with Zorah Magdaros
  • Good Design, Bad Design Vol. 11 - Tetris, Hyper Light Drifter, and Great Game AnimationDesign Doc19:27Nov, 2020115.2Kbackgroundvideo thumbnail for: Good Design, Bad Design Vol. 11 - Tetris, Hyper Light Drifter, and Great Game Animation
  • Good Design, Bad Design Vol. 5 - The Best and Worst of Video Game Graphic Design ~ Design DocDesign Doc17:54Mar, 2019243.3Kbackgroundvideo thumbnail for: Good Design, Bad Design Vol. 5 - The Best and Worst of Video Game Graphic Design ~ Design Doc
  • Good Design, Bad Design Vol. 4 - The Best and Worst of Video Game Graphic Design ~ Design DocDesign Doc18:10Nov, 2018262.6Kbackgroundvideo thumbnail for: Good Design, Bad Design Vol. 4 - The Best and Worst of Video Game Graphic Design ~ Design Doc
  • Boss Battle Design Vol. 2 - Designing Engaging Boss Fights in GamesDesign Doc16:13Oct, 2019196.2Kbackgroundvideo thumbnail for: Boss Battle Design Vol. 2 - Designing Engaging Boss Fights in Games
  • Boss Battle Design ~ Design DocDesign Doc15:19May, 2019227.6Kbackgroundvideo thumbnail for: Boss Battle Design ~ Design Doc
  • Inventory UX Design - How Zelda, Resident Evil, and Doom Make Great Game Menu UXDesign Doc16:38Jun, 2019211.5Kbackgroundvideo thumbnail for: Inventory UX Design - How Zelda, Resident Evil, and Doom Make Great Game Menu UX
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