Channel: Design Doc
Category: Gaming
Tags: alert fatiguearcsysmenu efficiencyre2 remakenintendoguilty gear strivelegend of zeldabad designswitchuigame analysisanimal crossingvideo game designmenuswide game boyre2new horizonsuxde blobumbrellagraphic designmap designremakegame designgood designlobbypresentation of informationzeldatom nookguilty gearlinks awakeningmore buttons
Description: Get Surfshark VPN at surfshark.deals/designdoc Enter promo code DESIGNDOC for 83% off and 1 extra month for free! It’s Good Design, Bad Design Vol. 9! Let’s talk about some great and some terrible graphic design in video games. Today we’re talking about bad lobby UX, UI improvements in a remake, alert fatigue and interruptions, an overhaul of a map in a different remake, and we'll check in with Tom Nook about everyone’s favorite bad menu system in a good game. Support Design Doc on Patreon to get early access to new episodes, and hear a behind the scenes podcast! Go Here: patreon.com/designdoc This episode contains: Guilty Gear Strive The Legend of Zelda: Link’s Awakening De Blob Resident Evil 2 Remake Animal Crossing: New Horizons Twitter: twitter.com/Warbot400 #animalcrossing #re2 #zelda