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  • Using A.I. to DOMINATE NERDS in TETRISCode Bullet31:16Sep, 20205.7Mbackgroundvideo thumbnail for: Using A.I. to DOMINATE NERDS in TETRIS
  • He Started A Game Studio In HIS DORM (Conversation with Conrad Grindheim)Thomas Brush53:55Apr, 202214.3Kbackgroundvideo thumbnail for: He Started A Game Studio In HIS DORM (Conversation with Conrad Grindheim)
  • After ONE YEAR of game dev, $140,000! (Conversation with Chris Stair)Thomas Brush57:09Feb, 202217Kbackgroundvideo thumbnail for: After ONE YEAR of game dev, $140,000! (Conversation with Chris Stair)
  • Making Games COMPLETELY Alone in A SHED (Conversation with Tomas Sala)Thomas Brush01:32:39Feb, 202211.8Kbackgroundvideo thumbnail for: Making Games COMPLETELY Alone in A SHED (Conversation with Tomas Sala)
  • 6-FIGURE PUBLISHING DEALS Before Finishing Your Game (a chat with Zhenghua Yang)Thomas Brush01:07:40Mar, 20228.1Kbackgroundvideo thumbnail for: 6-FIGURE PUBLISHING DEALS Before Finishing Your Game (a chat with Zhenghua Yang)
  • I built an app with Jetpack Compose (My experiences)Coding in Flow43:45Aug, 202126.1Kbackgroundvideo thumbnail for: I built an app with Jetpack Compose (My experiences)
  • LIVE REPLAY: Adding BREAKABLES to our DOG gameThomas Brush46:53Apr, 20223.2Kbackgroundvideo thumbnail for: LIVE REPLAY: Adding BREAKABLES to our DOG game
  • A traditional sculptor learns 3DAdobe Substance 3D01:29:21Feb, 20226.5Kbackgroundvideo thumbnail for: A traditional sculptor learns 3D
  • Creating your tools and dynamic brushes with DesignerAdobe Substance 3D01:34:46Jan, 20225.9Kbackgroundvideo thumbnail for: Creating your tools and dynamic brushes with Designer
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