Channel: Retro Game Mechanics Explained
Category: Gaming
Tags: explaingamecodetasdescriptionrenderingvideotrickgraphicshacktilesglitchbackgroundprogramming
Description: How are the graphics assembled into backgrounds, and how is it all drawn to the screen? It's all explained right here. LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex Discord (discussion): discord.rgmechex.com INLINE LINKS More about Rendering (Ctrl+F "rendering the screen"): bin.smwcentral.net/u/4842/regs.txt More about Color Math: wiki.superfamicom.org/snes/show/Transparency PATRONS Thank you everyone for your help! It means so much to me. Markus Persson, Ange Albertini, Avi Drissman, Chris, Jay Logan, Martin Trozell, Scott Harper, Robert Hunt, Stephen1704, Daniel L, Juli Mallett, Glenn Sugden, Jordan Wiens, Chell Jones, David Mazarro, Steven, D Money, LiraNuna, Austin Hughes, Vaendryl, null, Hex Witch Circe, Brandon Pelfrey, Dave Voyles, Sebastian Stabinger, Igor Skorokhodov, Curtis Ware, Corey Ogburn, Scott Chamberlain, Nig Nogginton, Garret Kelly, Michael Gerow, Micah Elizabeth Scott, Joakim Soderlund, Stephan Packard, Corrodias, nathanisbored, 333Rich333, silsha fux, Aaron, Brian Henriquez, hyperforce, Alex Yancey, Alejandro Cadavid, Leon, Matthew, Dan Amlund Thomsen, Ryan, John Armstrong, Christopher Mayfield, Vangald, Hans Eriksson, Josh Wolfe, Zach Zimmerman, Luke Chang, Ben Salvidrim, Navarro Parker, Matthew Bettcher, Diarmaid Roche, Joseph Edwards, Andrew, Paolo Pisati, Vardman Turner, Wenting, Jeru Sanders, Q, Dan Balestrieri, Adam Fritzler, Robert Butler, Dillon Nichols, Sean C, Pat Randell