Channel: Design Doc
Category: Gaming
Tags: dq11paper mariofinal fantasymonster designdqxigame devpikminbestiaryorigami kingvideo game designrpg enemiescombat encountergame enemiesdragon questenemy rostergame designmechanical designdesign docvisual designbreath of the wildzeldaffxrpg designcast of enemiesolimarvideo games
Description: The first 1000 people who click the link will get 2 free months of Skillshare Premium: skl.sh/designdoc0820 You could have the ultimate combat system for your game, but what good is it if you've got no one to fight? Constructing a cast of enemies is a tough task. Even great games like Breath of the Wild and Paper Mario: The Origami King haven't nailed it perfectly. You need to carefully balance visual and mechanical design to keep things interesting, and games like Pikmin and the Dragon Quest series have each figured out a way to do that well. Let's talk about how to design a cast of enemies, some problems to avoid, and some opportunities to add flair to make your fights worth fighting. Support Design Doc on Patreon: patreon.com/designdoc Design Doc on Twitter: twitter.com/Warbot400 This video was sponsored by Skillshare #dragonquest #papermario #breathofthewild