Channel: Max Lebled - 3D animator
Category: Education
Tags: setlightingoriginsource filmmakerambient lightingmodelsfmoverridetutoriallightinglighting tutorial
Description: How to override a model's local lighting in SFM. This helps you achieve nicer contrast by changing the location sampled for the ambient lighting by a model, usually to darken it. This is the equivalent of pointing at the model and typing "ent_fire !picker setlightingorigin" in regular Source engine games. The background music is from "Make Music, Throw Music", an awesome tribute album to Yoshi's Island on the SNES. ubiktune.com/releases/ubi053-various-artists-make-music-throw-music-a-yoshi-s-island-tribute