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  • What Makes A Game Replayable?Design Doc20:20Feb, 2020288.6Kbackgroundvideo thumbnail for: What Makes A Game Replayable?
  • Collectibles - How To Make Chores Fun In GamesDesign Doc17:47Jan, 2021163.4Kbackgroundvideo thumbnail for: Collectibles - How To Make Chores Fun In Games
  • Side Quests - How To Make A Good DetourDesign Doc18:20Feb, 2021145.5Kbackgroundvideo thumbnail for: Side Quests - How To Make A Good Detour
  • Good Design, Bad Design Vol. 6 - The Best and Worst of Video Game Graphic DesignDesign Doc20:00Jul, 2019330.2Kbackgroundvideo thumbnail for: Good Design, Bad Design Vol. 6 - The Best and Worst of Video Game Graphic Design
  • How Do You Make A Great Sequel?Design Doc16:18Sep, 202175.5Kbackgroundvideo thumbnail for: How Do You Make A Great Sequel?
  • What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design DocDesign Doc18:25Oct, 2020176.9Kbackgroundvideo thumbnail for: What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc
  • Designing AI Allies - How Games Create Great Party Members and Companions ~ Design DocDesign Doc12:38Feb, 2019322.6Kbackgroundvideo thumbnail for: Designing AI Allies - How Games Create Great Party Members and Companions ~ Design Doc
  • Good Design, Bad Design Vol. 9 - The Graphic Design of Animal Crossing, Resident Evil 2, and MoreDesign Doc20:23Apr, 2020197Kbackgroundvideo thumbnail for: Good Design, Bad Design Vol. 9 - The Graphic Design of Animal Crossing, Resident Evil 2, and More
  • Good Design, Bad Design Vol. 8 - Analyzing the Graphic Design in Cuphead, Jackbox, and MoreDesign Doc17:05Jan, 2020211.7Kbackgroundvideo thumbnail for: Good Design, Bad Design Vol. 8 - Analyzing the Graphic Design in Cuphead, Jackbox, and More
  • Boss Battle Design Vol. 3 - Okami, Sonic Mania, and what's wrong with Zorah MagdarosDesign Doc15:39Dec, 2020127Kbackgroundvideo thumbnail for: Boss Battle Design Vol. 3 - Okami, Sonic Mania, and what's wrong with Zorah Magdaros
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